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621. High Sec bounty kill change - in Player Features and Ideas Discussion [original thread]
The bounty system has been a tricky one... Any bounty placed on a character can simply be collected upon by said character using a corp mate or an alt account. You say there is a new system, did they fix that fundamental flaw? I like the two id...
- by Angeal MacNova - at 2012.10.13 16:36:00
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622. Environmental Storms - in Player Features and Ideas Discussion [original thread]
What kind of storms would exist in space? Solar flare could effect resistances, lock range and lock time, etc. Meteor storms could do a little bit of constant damage As far as I'm concerned, warping is moving through a sub space tunnel and there...
- by Angeal MacNova - at 2012.10.13 16:23:00
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623. In Game Fitting Tool - in Player Features and Ideas Discussion [original thread]
Well then...lol. I'm looking forward to it. Thnx.
- by Angeal MacNova - at 2012.10.13 06:15:00
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624. Cloaking Revisited- game balancing- AFK cloakers - in Player Features and Ideas Discussion [original thread]
AFK cloaking..... Doesn't the game boot you if don't give some input into the game after so much time? 10 min without doing something in game (can be anything, using the in game browser, checking market prices, etc.) and you get logged out. You...
- by Angeal MacNova - at 2012.10.13 06:13:00
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625. In Game Fitting Tool - in Player Features and Ideas Discussion [original thread]
More of a question than a suggestion but why doesn't one exist? You have the fitting window You have the item menu in the market window Clone the fitting window, add the item menu to the side and call it the Fitting Tool It can even check the m...
- by Angeal MacNova - at 2012.10.13 05:37:00
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626. A Mission Runner's Selling Habits - in Missions & Complexes [original thread]
Yeah, I like the term "Mission Mining". As someone already said, time is money and if you waste too much time going through the items to pick out specific one, check prices, create sell order, etc. it all adds up. But with the right filtering an...
- by Angeal MacNova - at 2012.10.13 04:33:00
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627. Orbit suggestion - in Player Features and Ideas Discussion [original thread]
For the sake of not orbiting into other groups, absolutely.
- by Angeal MacNova - at 2012.10.13 03:59:00
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628. Orbit suggestion - in Player Features and Ideas Discussion [original thread]
Yes, I hate speed tanking around a target just to end up spending half my orbit moving away/toward other enemies that are shooting me. The only thing is that those enemies are trying to orbit you so you would have to be constantly changing your ...
- by Angeal MacNova - at 2012.10.13 03:19:00
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629. Skill Training for Casual Players on Single Accounts - in Player Features and Ideas Discussion [original thread]
Perhaps All I know is that I've found having multiple characters on one account to be quite pointless. The skills you can start off with when you make a character (depending on race/type/subtype/etc.) would not take long at all to train into if t...
- by Angeal MacNova - at 2012.10.13 03:08:00
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630. probably the best ideea ccp will never accept. - in Player Features and Ideas Discussion [original thread]
There's a sense of progression? Training doesn't give me a sense of progression within this game simply because the train times are far too long. The only sense of progression I get from this game is earning isk, gaining access to higher level m...
- by Angeal MacNova - at 2012.10.12 20:22:00
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631. Assault ships - in Player Features and Ideas Discussion [original thread]
I'm very new to pvp and would like to get more involved with it. The medium and large guns are the problem I was hoping too avoid. They lack the tracking speed that small weapons have but make up for it in range and damage. Two things that become...
- by Angeal MacNova - at 2012.10.12 03:44:00
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632. Assault ships - in Player Features and Ideas Discussion [original thread]
Just bit of an issue I've noticed.... I stick with Amarr tech so pardon my ignorance toward the other race ships.... They have a 50% reduction in MWD sig penalty which seems to hint that they should have one BUT should they? The weapons of choi...
- by Angeal MacNova - at 2012.10.11 21:09:00
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633. Screen Flicker - in Issues, Workarounds & Localization [original thread]
Nvm. Just had to turn off FXAA in the Nvidia control panel.
- by Angeal MacNova - at 2012.10.04 00:32:00
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634. Modified Warp Tunnel - in Player Features and Ideas Discussion [original thread]
Now that I have the right thread this time. Just suggesting a warp tunnel idea. Warping should have the added effect that is the same as passing through a planet when warping. So entering warp would have the added effect of entering the planet wh...
- by Angeal MacNova - at 2012.10.03 23:07:00
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635. Screen Flicker - in Issues, Workarounds & Localization [original thread]
I'm currently having a small but bothersome issue with screen flicker. Basically anytime that I am not warping, if I left or right click the screen, there is a flicker. It's like a frame or two is shifted quite noticeably to the right. Any ideas...
- by Angeal MacNova - at 2012.10.03 22:09:00
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636. Simple change to warp tunnel - in Issues, Workarounds & Localization [original thread]
Just something that I thought would be pretty cool. When you warp through a planet, the walls of the warp tunnel darken right up. Think that should simply be how the warp tunnel looks. When you enter the warp tunnel, it looks like as it would as y...
- by Angeal MacNova - at 2012.10.03 21:47:00
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637. Insurance, Ammo Bay and The Bounty Office - in Player Features and Ideas Discussion [original thread]
Where someone can make up a contract, so the person who has the bounty can use an alt account and collect on it? And that's better how? Any system that rewards money can simply mean the person with the bounty can use an alt account or a friend to...
- by Angeal MacNova - at 2012.03.03 17:41:00
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638. Insurance, Ammo Bay and The Bounty Office - in Player Features and Ideas Discussion [original thread]
Just want to start by saying that I really like this game, especially how it breaks the mold when it comes to MMO's. Some ideas I have are... 1. Insurance. This is something that could've been done similar to the way repair works. Not just insu...
- by Angeal MacNova - at 2012.03.01 05:46:00
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